
If it spins three times, you catch the Coromon. While you don’t capture Coromon with balls, instead you have something called a Spinner. And it was a relief not needing a specific creature in my party just to access them.

There’s several modules that weren’t in the demo, but even with only a couple, the game opened up nicely. Later you get one to push objects around, resulting in some clever puzzles. Early on you get a Stink module, which keeps wild Coromon away for a period of time.

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You can install modules on your handy Gauntlet to gain access to new features. They smartly replace Pokémon traversal abilities with a Gauntlet. Here’s one of my favorite things about Coromon. So whether you want to rush to the finish or spend your time wandering, you’ll have tons of help. Once it reaches the next level, you can pause the game and claim physical rewards, such as items or more cash. There’s a ton of them, and by cashing them in your rank goes up. You’ll constantly be racking them up for various actions, such as winning X amount of battles, catching X amount of Coromon, etc. You’ll always get something for fulfilling a quest, and it’s a nice loop. In the demo, some examples were finding a specific type of Coromon and trading it for another, as well as dealing with an infestation of angry Beezel in Hayville. It also keeps track of open quests you’ve accepted. If at any point you get lost, you can check there for a reminder of where to go to progress the main story. It’s this sort of attention to detail that I relish in games, since it keeps the complexity while helping everyone access the game.Īnother example of Coromon’s accessibility is the Logbook. Plus, if your attacks tend to do more damage, they’ll be highlighted with a green bar during battle. Thankfully, the demo instructed me I can click on enemy names to get a rundown of their weaknesses, complete with helpful icons. There’s some interesting nuance, and though I look forward to learning it all and internalizing it, that’s not something that will happen in a matter of hours. For example, Normal types are really hurt by Ghost and Poison types. While there’s only 13 types, and several are shared with Pokémon, there’s some huge differences. For example, I was flummoxed early on trying to learn the ins and outs of the Coromon typing. If you somehow miss a key detail, talking with the various NPCs will point you in the right direction. Everything in the game is streamlined and accessible. Now, one reason I’m so enchanted with Coromonis their focus on QOL features. Here’s my thoughts after spending nearly 8 hours with the latest demo. I honestly think Coromon has the potential to outdo Pokémon at its own game. Now I was able to play a much more substantive slice of the game. I had the privilege of demoing it once before at E3, and found it utterly delightful.

Game Freak is very deliberate and waiting on them can be as frustrating as watching paint dry. Mostly due to how slow they are to implement necessary changes. But even though I’m a fan, I sometimes get frustrated with Pokémon.
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And it takes a lot to stick with a series for 20 something years. It’s especially been wonderful watching various communities develop around the series, both casual and competitive. I grew up with the series, and watched it evolve from a small curiosity to a gargantuan empire. Let me start by saying this – I’m a big fan of Pokémon.
